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PDI Studio 5

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Partnership with KNUST

Dec 2nd, 2013 by huntek3

Kwame Nkrumah University of Science and Technology (KNUST)

Kumasi, Ghana

 

603834
source: http://apps.carleton.edu/curricular/ocs/ghana/photogallery/?image_id=603850

 

 

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  • Projects

    • 2017
      • Artistic Prosthetic
      • Cell Protobox Activity
        • Background
        • Overview and Lesson Plan
        • Pictures from the Activity
        • Final Prototypes from the Activity
        • Recount of the Activity
        • Demo Day with PDI Students
        • Final Protobox
        • Next Steps
        • Vision
      • Hue Harmony
        • Project Scope
          • HueHarmony2.ino
          • Sampler_12bit.ino
        • Future Development
        • User Feedback
        • Research
      • infinish.ed
        • Proposed Solution – Unfini-shed
        • Proposed Solution – infinish.ed
        • User Experience Mapping
        • Design Justification
        • Roadblocks/Challenges
        • User Feedback
        • Conclusion
      • Pop-Up Symphony
      • Saltwater Greenhouse
      • Smart Protection Brace
        • Background Research
        • Initial Prototype
        • Iterations and Second Prototype
        • Next Steps
        • Potential Methods
        • User Group
    • 2016
      • Creation Station: An Interactive Kiosk
        • User Group
        • Feedback #1: Oakwood Community Dinner-November 14th, 2016
        • Feedback #2: Uncle Sam’s Bus Stop-November 15th, 2016
        • Feedback #3: Farmer’s Market- November 19th, 2016
        • Prototype and Final Build of the Kiosk
        • Final Testing and Final Thoughts
      • ElektroTone
      • Furnäture
      • Media Sanctuary Mobile Experience
        • Prototype 1
        • Prototype 2
        • Prototype 3
        • Next Steps
        • Presentation Slides
      • ObservaStory
        • Background Research
        • First Iteration
        • Second Iteration
        • Evaluation & Dissemination
      • People Library
        • Target User Group
        • Primary Iteration: The Event
        • Secondary Iteration: The System
          • The Website
          • The App
        • User Feedback: The Process
        • The Final Product
      • Physics Plank
        • Physics Plank 1.0
          • Design
          • User Feedback
        • Physics Plank 2.0
          • Design
          • User Feedback
        • Next Steps
          • Ideal Code and Construction
      • Portable Foundation Finder (PFF)
        • Background Research
        • Customer Discovery
          • Personas
          • Survey Responses
        • Prototype
        • User Testing
        • Working Demo
    • 2015
      • Alien Adaptation
        • Target User Group
        • First School Visit (September 28, 2015) – Prototype #1
        • Second School Visit (October 15, 2015) – Prototype #2
        • Third School Visit (November 9, 2015) – Prototype #3
        • Fourth School Visit (December 10th, 2015) – Prototype #4
        • Background Research
        • Alien Cards
        • Methods of Organization
        • Other Resources
      • Zoe the Green Monkey
        • Background Research
        • Evaluation & Dissemination
        • Sources for Further Teaching
      • Recipe Ratios
        • School 2 Visits
        • Background Research and Information
        • Context
        • Evaluation & Assessment
      • Space Race
        • Background Research
        • Evaluation and Assessment
        • Field Work : 1st Visit to School 2
        • Field Work : 2nd Visit to School 2
        • Field Work : 3rd Visit to School 2
        • Field Work : Final Visit to School 2
      • Rhythmatic
        • Overview/Background Research
        • User Research & Design Specifications
        • Lesson Plan
        • User Testing
        • Ethnographic Observations
        • Final Interface Design
    • 2014
      • Ghanaian Solar Heat Collection
        • Solar Production of Adinkra Ink
          • Adinkra Ink Background Information
            • Interview with Mae-Ling Lokko
            • Production of Adinkra Ink
        • Solar Production of Biochar
          • Biochar Information
          • Heliostat Development
            • Codes and Hardware
            • Phase 1: Small setup
            • Phase 2: Medium Setup
            • Phase 3: Future Design Considerations
          • Interviews with Marianne Nyman and Alex Allen
          • Planning the process
          • Prototype Design Process Images
        • Prototype Iterations
        • Testing
        • Future Prospects
      • Cheap Sensors for Quality Education
        • Building the Sensor
        • CSnap Integration for Data Visualization
        • Future Work
        • Hardware
        • Previous Iterations
        • Professional Development Integration
          • Compost Computing PD Outline
        • Transferring Data from Arduino to CSnap
        • Code (Integration with SD card data collection)
          • SD Card Readout Example
        • Code (Temperature and Humidity sensors only)
      • Condom Vending Machine
        • Cultural Background
        • Why Open Source?
        • Screen Printing Vs. Stickers
          • Hints for stickers!
        • Intitial Design Ideas
          • Initial Designs
        • Prototypes and feedback
        • Final Design
        • Feedback
        • Future Plans
      • Music & Sound: Earthquake Simulator
        • Prototyping & Iterations
          • Rounds 1 & 2
          • Round 3: Final Prototype
        • Field-Testing: User Feedback
        • How-To/DIY Projects
        • Future Testing
        • Dissemination
    • 2013
      • Edu-Ponics
        • The Community Garden
        • The Tower
        • The Monitoring Unit
          • Code
          • Prototype
        • Dissemination
        • User Feedback
        • About
      • Fraction Bot
        • Future Iterations
        • Primary Market Research
        • Prototyping/Testing
        • Source Code–Please Use
      • Ghana Outreach Solar Reflector
        • Cultural Background
        • Partnership with KNUST
        • Prototyping
          • Initial Mock-up
          • Lamination
          • Plywood Model
          • Reaction Chamber
          • Stainless Steel Ribs
        • Testing
        • Future Iterations
      • iQube
      • Lean Green Clean Machine
        • Background
        • Redesign Proposal
      • Music Factory
        • Prototype
        • Field Testing
        • Dissemination
      • Nutrition Kitchen
        • The Game
        • Learning About Nutrition
        • Children’s Reactions and Results
      • Solar Tracker
    • 2012
      • 2 Fast, 2 Curious
        • Learning Objectives
        • Make It Yourself!
          • Hardware
          • The Code
        • Responses
        • The Game
        • Downloads
      • Apollo 2 1/4
        • Children’s Reactions
        • Final Trip Notes
        • Fraction Practice
        • Materials & Software Used
        • Source Code
      • Coordinate Kinection
        • The Game
          • How to Play
          • Screenshots
        • Student Reactions
        • Do It Yourself
          • main.cpp
          • Instructions
          • Download
      • Discover The Universe
      • Power Up!
        • Make Your Own
        • Platform Theory
          • Software Theory
        • Research and Development
        • Student Reaction
      • Squid Learn
        • Building the Lesson Plan
        • How It’s Made
        • Research and Iterations
          • 1st Visit
          • 2nd Visit
          • 3rd Visit
        • Student Reactions
    • 2011
      • Alien Frontier
        • Downloads
        • The Process
          • Ethnographic Description
          • Ethnographic Description 1
          • Ethnographic Description 2
      • Cookie Creations
        • Cookie Creation Game
        • Classroom Process
        • Assessments and Surveys Used
        • Research
      • Fast Track
        • DIY
        • Learning Objectives
        • Materials
        • Response
        • Components
      • Make ’em Fresh
        • Make ’em Fresh: How It’s Made
          • Team Contributions
        • Make ’em Fresh: Research and Iterations
          • Early Concepts
          • Images: First and Second Visits
          • Future Iterations
        • Make ’em Fresh: Student Response
          • Pre- and Post-Testing
      • Rap Star
        • The Game
          • What?
          • When & Where?
          • Who?
          • Why?
        • Field Testing and Iterations
          • First Visit
          • Second Visit
          • Final Visit
          • Ethnographic Descriptions
        • What Now?
          • Conclusion
          • Future Iterations
          • Additional Images
      • Rush More
      • School House of Pop
        • Educational Goals
        • Student Response
        • Design Evolution
        • Future Design Aspirations
        • Culture and Society
        • Pictures at School

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