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PDI Studio 5

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infinish.ed

Dec 7th, 2017 by bateml2


DIS Studio 5, Fall 2017
Final Project
Ron Eglash

Lead Designers
Luke Bateman
Damiel Faxon

Final Presentation

Functional Prototype

Github

The Sanctuary for Independent Media

The Sanctuary for Independent Media (SIM) is a telecommunications production facility dedicated to community media arts. The Sanctuary hosts screening, production and performance facilities, training in media production and a meeting space for artists, activists and independent media makers of all kinds. The Sanctuary operates several distinct initiatives in its mission to build a more just world using art, media, and creativity as tools.

Design Challenge

Contemporary social science students working in studio courses are often challenged to create projects in conjunction with local organizations. In theory, this is great and at first could be misunderstood as free labor. Upon taking a closer look and learning from the SIM’s experiences, we realized that this was not the case.

Many students will start work on a service oriented project and generate enthusiastic ideas that energize their community partners. However, more often than not, they overpraise, under-deliver, and step back from the projects development, leaving the community stakeholders hanging. According to our community partner, Branda Miller, this actually steals time and energy from the organization involved and can leave more work for them when students leave behind left over project materials.

Our challenge was to create a design solution than helped sustain student and volunteer initiatives longer than their time in residency.

Proposed Solution

Our team proposed the development of a software platform designed to help document and host student projects through an open-source, platform cooperative. The software would be developed to help students connect with local organizations, learn about volunteer opportunities, and start and sustain local initiatives.

The infinish.ed provides access to project and related contact information for students and community members, so that they can connect and give projects a second life. This website helps local initiatives and projects in and around campus develop longer than any one developers time working on the projec

The long term vision of our project is to create a multi sided collaboration software that fundamentally transforms the interactions between student, faculty, professional staff, administration, and the local community in order to create a more generative and sustainable ecosystem in and around higher education.

Final Outcome

In the 7 weeks our team had to develop this project, we created a functional prototype that enables students to upload projects to an online repository and view old projects uploaded by other students.

The platform was title infinish.ed to signify its connection to education, as well as the idea of infinitely sustaining local initiatives.

Unfortunately, like many of the projects before us, we underestimated the technical depth of our proposed project, and were unable to fully deliver on our promises to the SIM.

It took all the time we to develop the project just to create the backend code that would enable users to upload and view projects. This resulted in us being unable to devote development time to creating a specific organizational page for the SIM. However, the MVP that we developed is structured in a way that will enable us to continue adding to its functions and we intend to continue developing that project throughout the winter and next semester.

This page has the following sub pages.

  • Proposed Solution – Unfini-shed
  • Proposed Solution – infinish.ed
  • User Experience Mapping
  • Design Justification
  • Roadblocks/Challenges
  • User Feedback
  • Conclusion

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  • Projects

    • 2017
      • Artistic Prosthetic
      • Cell Protobox Activity
        • Background
        • Overview and Lesson Plan
        • Pictures from the Activity
        • Final Prototypes from the Activity
        • Recount of the Activity
        • Demo Day with PDI Students
        • Final Protobox
        • Next Steps
        • Vision
      • Hue Harmony
        • Project Scope
          • HueHarmony2.ino
          • Sampler_12bit.ino
        • Future Development
        • User Feedback
        • Research
      • infinish.ed
        • Proposed Solution – Unfini-shed
        • Proposed Solution – infinish.ed
        • User Experience Mapping
        • Design Justification
        • Roadblocks/Challenges
        • User Feedback
        • Conclusion
      • Pop-Up Symphony
      • Saltwater Greenhouse
      • Smart Protection Brace
        • Background Research
        • Initial Prototype
        • Iterations and Second Prototype
        • Next Steps
        • Potential Methods
        • User Group
    • 2016
      • Creation Station: An Interactive Kiosk
        • User Group
        • Feedback #1: Oakwood Community Dinner-November 14th, 2016
        • Feedback #2: Uncle Sam’s Bus Stop-November 15th, 2016
        • Feedback #3: Farmer’s Market- November 19th, 2016
        • Prototype and Final Build of the Kiosk
        • Final Testing and Final Thoughts
      • ElektroTone
      • Furnäture
      • Media Sanctuary Mobile Experience
        • Prototype 1
        • Prototype 2
        • Prototype 3
        • Next Steps
        • Presentation Slides
      • ObservaStory
        • Background Research
        • First Iteration
        • Second Iteration
        • Evaluation & Dissemination
      • People Library
        • Target User Group
        • Primary Iteration: The Event
        • Secondary Iteration: The System
          • The Website
          • The App
        • User Feedback: The Process
        • The Final Product
      • Physics Plank
        • Physics Plank 1.0
          • Design
          • User Feedback
        • Physics Plank 2.0
          • Design
          • User Feedback
        • Next Steps
          • Ideal Code and Construction
      • Portable Foundation Finder (PFF)
        • Background Research
        • Customer Discovery
          • Personas
          • Survey Responses
        • Prototype
        • User Testing
        • Working Demo
    • 2015
      • Alien Adaptation
        • Target User Group
        • First School Visit (September 28, 2015) – Prototype #1
        • Second School Visit (October 15, 2015) – Prototype #2
        • Third School Visit (November 9, 2015) – Prototype #3
        • Fourth School Visit (December 10th, 2015) – Prototype #4
        • Background Research
        • Alien Cards
        • Methods of Organization
        • Other Resources
      • Zoe the Green Monkey
        • Background Research
        • Evaluation & Dissemination
        • Sources for Further Teaching
      • Recipe Ratios
        • School 2 Visits
        • Background Research and Information
        • Context
        • Evaluation & Assessment
      • Space Race
        • Background Research
        • Evaluation and Assessment
        • Field Work : 1st Visit to School 2
        • Field Work : 2nd Visit to School 2
        • Field Work : 3rd Visit to School 2
        • Field Work : Final Visit to School 2
      • Rhythmatic
        • Overview/Background Research
        • User Research & Design Specifications
        • Lesson Plan
        • User Testing
        • Ethnographic Observations
        • Final Interface Design
    • 2014
      • Ghanaian Solar Heat Collection
        • Solar Production of Adinkra Ink
          • Adinkra Ink Background Information
            • Interview with Mae-Ling Lokko
            • Production of Adinkra Ink
        • Solar Production of Biochar
          • Biochar Information
          • Heliostat Development
            • Codes and Hardware
            • Phase 1: Small setup
            • Phase 2: Medium Setup
            • Phase 3: Future Design Considerations
          • Interviews with Marianne Nyman and Alex Allen
          • Planning the process
          • Prototype Design Process Images
        • Prototype Iterations
        • Testing
        • Future Prospects
      • Cheap Sensors for Quality Education
        • Building the Sensor
        • CSnap Integration for Data Visualization
        • Future Work
        • Hardware
        • Previous Iterations
        • Professional Development Integration
          • Compost Computing PD Outline
        • Transferring Data from Arduino to CSnap
        • Code (Integration with SD card data collection)
          • SD Card Readout Example
        • Code (Temperature and Humidity sensors only)
      • Condom Vending Machine
        • Cultural Background
        • Why Open Source?
        • Screen Printing Vs. Stickers
          • Hints for stickers!
        • Intitial Design Ideas
          • Initial Designs
        • Prototypes and feedback
        • Final Design
        • Feedback
        • Future Plans
      • Music & Sound: Earthquake Simulator
        • Prototyping & Iterations
          • Rounds 1 & 2
          • Round 3: Final Prototype
        • Field-Testing: User Feedback
        • How-To/DIY Projects
        • Future Testing
        • Dissemination
    • 2013
      • Edu-Ponics
        • The Community Garden
        • The Tower
        • The Monitoring Unit
          • Code
          • Prototype
        • Dissemination
        • User Feedback
        • About
      • Fraction Bot
        • Future Iterations
        • Primary Market Research
        • Prototyping/Testing
        • Source Code–Please Use
      • Ghana Outreach Solar Reflector
        • Cultural Background
        • Partnership with KNUST
        • Prototyping
          • Initial Mock-up
          • Lamination
          • Plywood Model
          • Reaction Chamber
          • Stainless Steel Ribs
        • Testing
        • Future Iterations
      • iQube
      • Lean Green Clean Machine
        • Background
        • Redesign Proposal
      • Music Factory
        • Prototype
        • Field Testing
        • Dissemination
      • Nutrition Kitchen
        • The Game
        • Learning About Nutrition
        • Children’s Reactions and Results
      • Solar Tracker
    • 2012
      • 2 Fast, 2 Curious
        • Learning Objectives
        • Make It Yourself!
          • Hardware
          • The Code
        • Responses
        • The Game
        • Downloads
      • Apollo 2 1/4
        • Children’s Reactions
        • Final Trip Notes
        • Fraction Practice
        • Materials & Software Used
        • Source Code
      • Coordinate Kinection
        • The Game
          • How to Play
          • Screenshots
        • Student Reactions
        • Do It Yourself
          • main.cpp
          • Instructions
          • Download
      • Discover The Universe
      • Power Up!
        • Make Your Own
        • Platform Theory
          • Software Theory
        • Research and Development
        • Student Reaction
      • Squid Learn
        • Building the Lesson Plan
        • How It’s Made
        • Research and Iterations
          • 1st Visit
          • 2nd Visit
          • 3rd Visit
        • Student Reactions
    • 2011
      • Alien Frontier
        • Downloads
        • The Process
          • Ethnographic Description
          • Ethnographic Description 1
          • Ethnographic Description 2
      • Cookie Creations
        • Cookie Creation Game
        • Classroom Process
        • Assessments and Surveys Used
        • Research
      • Fast Track
        • DIY
        • Learning Objectives
        • Materials
        • Response
        • Components
      • Make ’em Fresh
        • Make ’em Fresh: How It’s Made
          • Team Contributions
        • Make ’em Fresh: Research and Iterations
          • Early Concepts
          • Images: First and Second Visits
          • Future Iterations
        • Make ’em Fresh: Student Response
          • Pre- and Post-Testing
      • Rap Star
        • The Game
          • What?
          • When & Where?
          • Who?
          • Why?
        • Field Testing and Iterations
          • First Visit
          • Second Visit
          • Final Visit
          • Ethnographic Descriptions
        • What Now?
          • Conclusion
          • Future Iterations
          • Additional Images
      • Rush More
      • School House of Pop
        • Educational Goals
        • Student Response
        • Design Evolution
        • Future Design Aspirations
        • Culture and Society
        • Pictures at School

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