• Home
  • 2017
  • 2016
  • 2015
  • 2014
  • 2013
  • 2012
  • 2011

PDI Studio 5

Design to make a difference

Feed on
Posts
comments

Evaluation & Dissemination

Dec 3rd, 2015 by winslc2

title11

Evaluation


We believe the best evaluation for our game would be to hold a focus group in which the students and teachers play our game then discuss it with us to make sure the game works as intended. We would then give a final survey after to make sure we would get all students opinions on what they liked and disliked about the game to improve it.

The point of the focus group is to serve as our user acceptance testing. We want to make sure the game functions as intended. Through open conversation with the students and teachers we will be able to find out what they learned and what they thought the point of the game was and see if it aligned with our vision.

Our validation of objective effects is the survey. We will be giving a survey to the students and teachers after the focus group to ask them how they liked the game. Not only will it test our method of teaching, but it will also ask them if the scenes portrayed the teachings well and/or whether or not the students and teachers understood exactly what we were teaching. The way we have the game set up is to teach the kids in a way that allows them to understand that as they make improper decisions, hurting the environment, they will start to lose points, something kids don’t want to happen during games. We even have feedback telling them why they lost points and what they should do better next time. We hope that through this type of teaching the game will be able to give the students proper education without having to tell them what they need to learn. The survey will validate our mindset on what we wanted the game to portray more than just talking with them in the focus group. We will have written comments from each of the users to give us feedback on what we did right or wrong and even if we taught something that we didn’t even intend on teaching. The survey will help us immensely.

Through both a focus group and survey we believe we will be able to get the best possible feedback on our game. Through using two methods we should be able to get all feedback that the students and teachers have. By ensuring there is no bias in our questions and including all feedback from all the students and teachers we will be able to make sure that our evaluation is statistically valid. This feedback will then allow us to improve our game so that we have the most effective game possible.

 

Dissemination


Zoe the Green Monkey is free and available to play online! There are many websites that include games to help young students learn about the environment. We are interested in making Zoe the Green Monkey available on one of these more well known websites. Zoe the Green Monkey is intended for use by 4th-6th graders. If teachers are interested in using Zoe the Green Monkey for more advanced students and higher grade levels, there are sources provided in the “Further Teaching” section that will allow more depth to be added to the game.

Click here to Play!

 

Comments Off on Evaluation & Dissemination



Comments are closed.

  • Projects

    • 2017
      • Artistic Prosthetic
      • Cell Protobox Activity
        • Background
        • Overview and Lesson Plan
        • Pictures from the Activity
        • Final Prototypes from the Activity
        • Recount of the Activity
        • Demo Day with PDI Students
        • Final Protobox
        • Next Steps
        • Vision
      • Hue Harmony
        • Project Scope
          • HueHarmony2.ino
          • Sampler_12bit.ino
        • Future Development
        • User Feedback
        • Research
      • infinish.ed
        • Proposed Solution – Unfini-shed
        • Proposed Solution – infinish.ed
        • User Experience Mapping
        • Design Justification
        • Roadblocks/Challenges
        • User Feedback
        • Conclusion
      • Pop-Up Symphony
      • Saltwater Greenhouse
      • Smart Protection Brace
        • Background Research
        • Initial Prototype
        • Iterations and Second Prototype
        • Next Steps
        • Potential Methods
        • User Group
    • 2016
      • Creation Station: An Interactive Kiosk
        • User Group
        • Feedback #1: Oakwood Community Dinner-November 14th, 2016
        • Feedback #2: Uncle Sam’s Bus Stop-November 15th, 2016
        • Feedback #3: Farmer’s Market- November 19th, 2016
        • Prototype and Final Build of the Kiosk
        • Final Testing and Final Thoughts
      • ElektroTone
      • Furnäture
      • Media Sanctuary Mobile Experience
        • Prototype 1
        • Prototype 2
        • Prototype 3
        • Next Steps
        • Presentation Slides
      • ObservaStory
        • Background Research
        • First Iteration
        • Second Iteration
        • Evaluation & Dissemination
      • People Library
        • Target User Group
        • Primary Iteration: The Event
        • Secondary Iteration: The System
          • The Website
          • The App
        • User Feedback: The Process
        • The Final Product
      • Physics Plank
        • Physics Plank 1.0
          • Design
          • User Feedback
        • Physics Plank 2.0
          • Design
          • User Feedback
        • Next Steps
          • Ideal Code and Construction
      • Portable Foundation Finder (PFF)
        • Background Research
        • Customer Discovery
          • Personas
          • Survey Responses
        • Prototype
        • User Testing
        • Working Demo
    • 2015
      • Alien Adaptation
        • Target User Group
        • First School Visit (September 28, 2015) – Prototype #1
        • Second School Visit (October 15, 2015) – Prototype #2
        • Third School Visit (November 9, 2015) – Prototype #3
        • Fourth School Visit (December 10th, 2015) – Prototype #4
        • Background Research
        • Alien Cards
        • Methods of Organization
        • Other Resources
      • Zoe the Green Monkey
        • Background Research
        • Evaluation & Dissemination
        • Sources for Further Teaching
      • Recipe Ratios
        • School 2 Visits
        • Background Research and Information
        • Context
        • Evaluation & Assessment
      • Space Race
        • Background Research
        • Evaluation and Assessment
        • Field Work : 1st Visit to School 2
        • Field Work : 2nd Visit to School 2
        • Field Work : 3rd Visit to School 2
        • Field Work : Final Visit to School 2
      • Rhythmatic
        • Overview/Background Research
        • User Research & Design Specifications
        • Lesson Plan
        • User Testing
        • Ethnographic Observations
        • Final Interface Design
    • 2014
      • Ghanaian Solar Heat Collection
        • Solar Production of Adinkra Ink
          • Adinkra Ink Background Information
            • Interview with Mae-Ling Lokko
            • Production of Adinkra Ink
        • Solar Production of Biochar
          • Biochar Information
          • Heliostat Development
            • Codes and Hardware
            • Phase 1: Small setup
            • Phase 2: Medium Setup
            • Phase 3: Future Design Considerations
          • Interviews with Marianne Nyman and Alex Allen
          • Planning the process
          • Prototype Design Process Images
        • Prototype Iterations
        • Testing
        • Future Prospects
      • Cheap Sensors for Quality Education
        • Building the Sensor
        • CSnap Integration for Data Visualization
        • Future Work
        • Hardware
        • Previous Iterations
        • Professional Development Integration
          • Compost Computing PD Outline
        • Transferring Data from Arduino to CSnap
        • Code (Integration with SD card data collection)
          • SD Card Readout Example
        • Code (Temperature and Humidity sensors only)
      • Condom Vending Machine
        • Cultural Background
        • Why Open Source?
        • Screen Printing Vs. Stickers
          • Hints for stickers!
        • Intitial Design Ideas
          • Initial Designs
        • Prototypes and feedback
        • Final Design
        • Feedback
        • Future Plans
      • Music & Sound: Earthquake Simulator
        • Prototyping & Iterations
          • Rounds 1 & 2
          • Round 3: Final Prototype
        • Field-Testing: User Feedback
        • How-To/DIY Projects
        • Future Testing
        • Dissemination
    • 2013
      • Edu-Ponics
        • The Community Garden
        • The Tower
        • The Monitoring Unit
          • Code
          • Prototype
        • Dissemination
        • User Feedback
        • About
      • Fraction Bot
        • Future Iterations
        • Primary Market Research
        • Prototyping/Testing
        • Source Code–Please Use
      • Ghana Outreach Solar Reflector
        • Cultural Background
        • Partnership with KNUST
        • Prototyping
          • Initial Mock-up
          • Lamination
          • Plywood Model
          • Reaction Chamber
          • Stainless Steel Ribs
        • Testing
        • Future Iterations
      • iQube
      • Lean Green Clean Machine
        • Background
        • Redesign Proposal
      • Music Factory
        • Prototype
        • Field Testing
        • Dissemination
      • Nutrition Kitchen
        • The Game
        • Learning About Nutrition
        • Children’s Reactions and Results
      • Solar Tracker
    • 2012
      • 2 Fast, 2 Curious
        • Learning Objectives
        • Make It Yourself!
          • Hardware
          • The Code
        • Responses
        • The Game
        • Downloads
      • Apollo 2 1/4
        • Children’s Reactions
        • Final Trip Notes
        • Fraction Practice
        • Materials & Software Used
        • Source Code
      • Coordinate Kinection
        • The Game
          • How to Play
          • Screenshots
        • Student Reactions
        • Do It Yourself
          • main.cpp
          • Instructions
          • Download
      • Discover The Universe
      • Power Up!
        • Make Your Own
        • Platform Theory
          • Software Theory
        • Research and Development
        • Student Reaction
      • Squid Learn
        • Building the Lesson Plan
        • How It’s Made
        • Research and Iterations
          • 1st Visit
          • 2nd Visit
          • 3rd Visit
        • Student Reactions
    • 2011
      • Alien Frontier
        • Downloads
        • The Process
          • Ethnographic Description
          • Ethnographic Description 1
          • Ethnographic Description 2
      • Cookie Creations
        • Cookie Creation Game
        • Classroom Process
        • Assessments and Surveys Used
        • Research
      • Fast Track
        • DIY
        • Learning Objectives
        • Materials
        • Response
        • Components
      • Make ’em Fresh
        • Make ’em Fresh: How It’s Made
          • Team Contributions
        • Make ’em Fresh: Research and Iterations
          • Early Concepts
          • Images: First and Second Visits
          • Future Iterations
        • Make ’em Fresh: Student Response
          • Pre- and Post-Testing
      • Rap Star
        • The Game
          • What?
          • When & Where?
          • Who?
          • Why?
        • Field Testing and Iterations
          • First Visit
          • Second Visit
          • Final Visit
          • Ethnographic Descriptions
        • What Now?
          • Conclusion
          • Future Iterations
          • Additional Images
      • Rush More
      • School House of Pop
        • Educational Goals
        • Student Response
        • Design Evolution
        • Future Design Aspirations
        • Culture and Society
        • Pictures at School

Theme: MistyLook by Sadish. WPMU Theme pack by WPMU-DEV.